![]() However, with the above being said, replaying Death Stranding in 2021 is a fascinating experience, and I highly recommend it for people that did play it on its original launch and not since. It all this stuff really was Kojima himself adding to his creative vision, then sorry, buddy, but it didn’t click with me, because I replayed the game, almost step by step, exactly as I played it last time and ignored this new stuff as much as possible… ![]() Kojima himself doesn’t like calling this thing a “Director’s Cut”, and I very much wonder how involved he was in the extra content that has given Sony a “new” version to sell. In doing so, there’s a tonal inconsistency that’s in Death Stranding that now comes so very, very close to undermining the beautiful melancholia of the original game. See the problem with any of this? I’ll spell it out: it has taken a narrative-driven experience, that was not about shootybangs, vroom vrooms, or min-maxing, and “added” to all the stuff the game is not really about. There are tools that make it easier to transport stuff around. Likewise goes the ability to re-fight bosses for high scores. That was always the least important part of Death Stranding and always felt like it was in there as a minimum-effort concession to the commercial reality of making a blockbuster game. I mean, get a whiff of this stuff: There’s a high scores mode for proving you’re the best at the shootybang side of the game. Related reading: Death Stranding has been let down by the truly rancid discourse around it.
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